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Recruitment

Fallout: Citizen-X is recruiting!

  We are currently seeking experienced people to fulfill several roles in the development of the mod. If you think you have what it takes, don't hesitate to send a message using the form provided at the bottom of this section, making sure you include links to your portfolio or samples of your work. 

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Before Applying...

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 We are a non-profit project and we cannot offer any economical retribution. With that being said,  modding is considered a vital part of the formation of valuable individuals that currently work in the most important videogame studios around the world. 

 

 Being able to demostrate ability to work as a team, to meet deadlines and contribute to a greater end, is of great value for employers around the world.

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Open Positions

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  More positions will be available soon!

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Character concept artist

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Responsibilities:

 

 Work along the art director and character 3d

artists, to define the look of the characters that

will populate the Norfolk Wasteland. 

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Requirements:

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-Great artistic abilities, including proficiency

on anatomy, color and costume design.

-Understanding of the Fallout setting and the

retro-futuristic aesthetics (Pulp magazines, tv-dinner advertising, jet age, art deco, etc)

-Knowledge about technical limitations and

how they affect the design process

-Ability to visually represent the background/backstory of a character

-Great communication skills

 

3d Artist

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Responsibilities:

 

 Work along the art director, the concept art team, and the level designers  to produce 3d assets.

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Requirements:

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-Knowledge of 3ds Max /Blender/Maya

-Zbrush abilities are a plus

-Ability to develop High polygon models and create normal maps from them.

-Understanding of  Modularity and how this works in the Creation Kit tools.

-Good texturing skills

-Great communication skills

-Willing to take criticism and feedback

Character 3d Artist

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Responsibilities:

 

 Work along the art director and the concept art team, to produce 3d characters based on the references provided.

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Requirements:

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-Proficiency in Zbrush

-3ds Max / Blender knowledge is a plus.

-Understanding of Topology and how animation deforms the meshes and apply this knowledge into a correct edge loop placement.

-Ability to develop High polygon models and create normal maps from them.

-Good texturing skills

-Willing to work in both organic and mechanical characters.

-Great communication skills

-Willing to take criticism and feedback

-Knowledge of the pipeline of the Creation Kit regarding character creation and set up, is a great plus.

Level Designers

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Responsibilities:

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  • Use Creation Engine toolset to design, implement and optimize game locations

  • Analize documentation provided to ensure locations convey setting and storytelling to players.

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Requirements:

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-Excellent sense of 3d space.

-Ability to understand the concept of storytelling and atmosphere to implement it into their levels. 

-Experience populating game levels

-Experience with the creation kit.

-Previous experience in modding is a plus.

-Excellent communication skills.

Voice Acting

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Responsibilities:

 

 Provide voices for several characters that fits his/her voice tone.

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Requirements:

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-Good characterization skills

-Ability to express a wide range of emotions through dialog

-Good recording equipment (Semi-professional or professional is a plus)

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Thank you. Our Robo-secretary is processing your data.

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